Hope you enjoyed the sessions so far and I hope you haven't rushed to this stage, now remember how important it is to completely understand why and what you're doing, there are so many good players that still do not fully understand this and hence come to an occasional stumbling block when playing against good opposition.
Now again only proceed if you're fully ready for this section.
1.
An extremely useful drive which is guaranteed to make space, to see this drive in action click HERE, note how this drive is used to make the space, it does not have to be initiated on the first touch either.
However you must be all switched on to implement this move, again the more players involved the greater the risk of error, you must also have the confidence that every player knows where to move in relation to his/her defender, if someone doesn't move enough then the whole move can fail.
The drive uses two sets of play to make the space even though a gap is created you will probubly find that a dump will be called for
This move can give an attacking side two options of attack given players the opurtunity to play heads up rugby.
2. 6 man drive (The
The
into a perfect attacking formation, this is not designed for an open side.
To see how this works
Please go to Coaching for the Durka
There are many moves to making space we have seen three simple ones, here are a few more which you may find useful, the first one is a move which the Aussies call A and B and the new Zealanders call 1 and 2.
1. A and B / 1 and 2
An attacking mid runs hard for the outside shoulder of their opposing defensive mid who has to chase hard. The attacking link dummy switches initially (A or 1) and then based on what the defensive mid and defensive link do, can either stay to run the outside shoulder of their defensive link OR late switch (2 or B) with the attacking mid.

The defense has to work hard on their squeeze defense (shutdown) as the long side mid, link and wing need to be really alert for the switchback. Even if they shut this down the attack can anticipate this and there is a quick dump and scoop opportunity which inevitably always results in an overlap on one of the sides.
2. Showlate / XF
Another variation of a late cut is the showlate which is extremely popular throughout
the
The attacking mid runs hard at the outside shoulder of the defensive mid, the
attacking link copies the same motion.

The attacking wing then comes in to late cut / X with A3 or continues to
run (dummy show late, DXF) depending on what the defense does

Again the defense has to work hard on their squeeze defense (shutdown),
middles need to be really alert for the switchback, A1 will then have a choice
to pass to the overlap on the other side or dump in front of the other middle.
again making the space and dumping.
2. Showdown / XF
This is what makes the Showlate even
more effective, as the showlate or XF
becomes predictable you can put a
showdown in / XFD to make sure
defenders chase and don’t foresee
any set plays.
attacking link copies the same
motion.

The attacking wing then comes in as
if to late cut / X with A3 but
this time instead of a cut A3 Dumps the ball and
A1 scoops

3. 32 Peel
one of two of New Zealand Mixed's favourite moves which has to be done so clinicaly
but is basic in it's principle
Please go to Coaching for the Durka
4. 32 long
The other option that New Zealand Mixed use with superb effect to eliminate any oponent.
Please go to Coaching for the Durka
Ever wondered how the PRO'S do it,
It's so easy, breaking down the game to it's simplicities.
Please go to Coaching for the Durka
1. The Welly
My favorite move of all, a try every time.
A superb way to attack the middles, turning the defense’s hips three times,
Using three players limits the risk of failure and is a great addition to your multiple
attacking plays, The use of wink, tiger or queens for the wings and a welly in the
middle will make an awesome attacking combo.
Please Go to Coaching the Durka to see how it performed
2. Wink
Used to attack the wings, simple and effective, this will guarantee an instantaneous
overlap on the try line.
Please Go to Coaching the Durka to see how it is performed.
3. Wink Wink
Converting the attack from the link, to the middles, this move requires 4 players who are
clinical and should only be used when quality players are around,
If you know Wink well then this is a simple variation but a fourth player must move at
the right moment.
Please Go to Coaching the Durka to see how it is performed.
1. ROTATION DEFENCE
Rotation Defence is used in the opponents half, a flyer would run up to the opponent to make a touch and run to the side line, this player is usually one of the middles, the link and wing will shuffle in to full the empty space

All three players will rotate X1,X2 and X3, from their respective positions a, b and c i.e X1 moves to touch the oponent from X1a to X1b and then to the Wing X1c. X2 moves into X1's initial position to cover the hole which is created X2a to X2b.
2. WAVE DEFENCE
Please go to Coaching for the Durka to see this defence
|
DEFENCE |
WHEN AND WHERE |
|
Corners |
Try Line/Corner (link and Wing) |
|
Saves |
Try Line/Everyone not doing corners |
|
Rotation |
Opposing half |
|
Squeeze |
Everywhere |
|
Mirrors |
When a Dummy half Scoops and Runs through |
|
Wave |
Touch is ideal exercise for anyone, it is however important that you make approriate warm ups to avoid injury, touch is a superb cardio vascular workout. To become a successful touch player it is wise to work on your speed and cardio but again above all make sure you enjoy yourself.
Check out the following files which show some usefull warm up and training advice as supplied by one of the Welsh physio's Mr Martyn Seymour.
Pool Workout , Speed training and warm ups, Rowing Workouts
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